Nancy Drew: Mystery of the Seven Keys | Her Interactive (2024)

Abigail L ★★★★★
What A Comeback!

HeR Interactive is back and better than ever with Nancy Drew: Mystery of the Seven Keys. I bought this game the day it was released and then spent the next 10+ hours playing until I finished it. There are many, many amazing things to highlight about this game. First, the setting and overall ambiance are absolutely beautiful. There is so much detail put into the interior sets and the music score really pays homage to earlier, classic games. I was also pleasantly surprised by the amount of locations that are available to explore, fans will not be disappointed by where their sleuthing will take them. Another highlight is the story itself - a combination of rich, ancient history with modern, technology-based issues. The team blended them together seamlessly, adding layers of depth to the mystery. Furthermore, I would be remiss if I failed to mention the great cast of characters. They are all so beautifully designed, their mouths match up perfectly with their dialogue, and they are all organically introduced into the game so that nothing feels forced or thrown in. There are nine characters to interact with in person, but Nancy also has many other phone contacts (that you can both text AND call!), which just makes the game feel so well-rounded. And finally, I absolutely need to touch on the puzzles of this game as there are just so many and so many different kinds at that! Some puzzles made me feel smart for figuring them out on my own, and other puzzles stumped me to the point of needing a hint, which made me really appreciate how Nancy's task list is laid out in this game, with both tasks and sub-tasks. Overall you can tell just how much time and effort was spent towards the creation of this game. You can feel the passion behind the game and the team's endeavors to incorporate beloved elements from older games and bring them into the modern world of gaming. I have played every game in the series multiple times and I am already itching to replay this one and try for more achievements. I am also already hoping that there will be even more to come for this series... fingers crossed.

Scradley Screw ★★★★★

Best game yet!!!!!

Matt S ★★★★★
Great Step In The Right Direction!

So where to start... I am a long time Nancy Drew fan and have played most of games multiple times. I started Nancy Drew with the haunted mansion when I was about 8 and now I'm 31, I've loved most of them ever since (except for RAN, MID & MED). I was disappointed as most of us were with Midnight in Salem but stayed optimistic all these years hoping for another game. Well now it's here, I bought and downloaded instantly and plan on buying the physical copy as well. I just started playing but what I can say so far is I LOVE IT! The graphics and characters are definitely improved over MID but even more is the feeling of warmth the game has. Also the story is more compelling and the content so far is great... From the coffee shop (making lattes) to the architecture and the Marinette show. I'm really impressed so far... Haven't beat it yet but enjoying every minute. It's not the old games but that's okay the HER team has really delivered on a fresh modern Nancy Drew of the future. Oh and the new voice has grown on me a lot and has been working on her craft. I'm excited for the future of Nancy Drew. Thank you her for 25 years of amazing games!

Emma S ★★★★★
This Was Worth The Wait!

I love this game! I just finished it this morning. Nancy Drew: Mystery of the Seven Keys is among the best in the series and is definitely a must-have for any fan of this amazing franchise.

Emily ★★★★★
The Great Return!

This beautiful game has restored my faith in HER Interactive! The smooth graphics, engaging soundtrack, interesting characters, and detailed story of this game were worth waiting for. I LOVE the fact that I can choose to play the traditional point-and-click or the modern free movement style and that I can switch back and forth mid game. I ultimately preferred playing modern mode, but I like the ability to go back to the beloved classic play mode.
As a long time Nancy Drew fan, I was very excited to see and hear the MANY references to games from the past.
The new Second Chance screen art is beautiful. It is fun and playful - just a work of art that I wasn't expecting! The animations in the cut scenes look very natural. I was especially impressed with one character, who slid their hand on the edge of a counter as they round a corner - it looked so realistic!
This game made me feel all the emotions I used to expect from a Nancy Drew adventure. HER Interactive is back and I can't wait to see what they give us next!

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Average rating:

53 reviews

Christy

Jul 2, 2024

byChristy

Such a fun game!

Puzzles and ambience were totally great. Game play is entertaining and story has many twists and turns. Lots of fun!

Kathryn

Jul 2, 2024

byKathryn

I See Potential

I’ve been playing the games since like 2002 and have been anticipating this one, like many of us.

Overall I think it’s a good game worth playing. The characters were great and so was the environment. The game definitely had a cozy vibe which I love about the games. I’ve also been to Prague and the environment is spot on!

However, buying on the website should include both windows and Mac downloads. I have two laptops and of course can only play my digital download on one. Further, I got stuck a lot in the game which was annoying, I think the gameplay in that regard can be improved upon in the next game. I also wish there was more to click on/investigate; if you put me in a room full of stuff, I want to be able to snoop through ALL of that stuff! The environment felt a little too spaced out sometimes due to this.

Megan

Jul 1, 2024

byMegan

Frustrating Game Play

I've been playing Nancy Drew games from the very beginning, so I was really excited to have a new game to play. However, this game left me a bit disappointed.

The story is interesting, the mystery is intriguing, and the puzzles are challenging enough (sometimes too challenging). It's mostly the game design/coding I found frustrating.

As someone who always plays on Master Sleuth mode, I will preface that I played this game in Master Sleuth mode first.

While the graphics and controls of this game got a huge upgrade, I wish more attention had been paid to the game design and coding for the actual game play. While previous Nancy Drew games had a bit more freedom as to what order you could solve puzzles and discover clues, this game felt like it wanted you to stay on a very rigid railroad track path, despite the free roam game controls that were introduced. This meant that I frequently found myself stuck and having to refer to the game guide or online forums/walkthroughs to figure things out because I wasn't moving through the game in the single path that the game designers intended. Since I was playing in Master Sleuth mode and didn't have a checklist, it wasn't very intuitive to figure out what the "correct" order was to solve certain elements of the game.

I also encountered several glitches while playing the game that prevented me from progressing. For instance, while solving the cabinet puzzle in the alchemist's lab, the sound of the rotating pieces kept playing on repeat--even when I exited to the main menu--and the only way I could get it to stop was to fully exit the game and reload before that puzzle. There were also times where I would lose the ability to pick up an item (very annoying when this happened while snooping in a suspect's purse during a timed event), or where I'd go to talk to someone and have to repeat the entire conversation I'd already had with them. I started obsessively saving my game just to make sure if I encountered another glitch I didn't have to play through another hours-long stretch to reset the glitch. Super frustrating since I never experienced glitches with previous Nancy Drew games.

In a similar vein, some of the puzzles were too difficult to solve without referring to a game guide or walkthrough online because it's unclear how you're supposed to discover the info you need to solve the puzzle in the game environment. For instance, you need to know the Czech word for "copper" at one point, but nowhere in the game have you encountered that word (or at least it isn't stored in your list of Czech words in your journal) so the only way I knew to get that word was by looking it up online.

Also, fair warning for anyone who gets migraines or is sensitive to strobing light effects, you'll have a really hard time toward the end of the game when you're trying to track the culprit. The bright and strobing moving white line accompanied by the constant beeping of the tracker, and soon followed by a game section with shaky/wobbly camera motions, gave me a migraine and nausea and I had to stop playing and come back to the game later.

I really think the game designers could have used a bit more time to minimally do a better QA of the code for the game to clean up those glitchy parts. Ideally, there would have been a bit more freedom in terms of the order in which a player chooses to seek out clues, solve puzzles, and interview suspects, or at least a bit more in-game context to let players know what order they're "supposed to" solve the game in and how they're supposed to solve certain puzzles.

Ultimately, I'm still glad I played the game. I'll probably never replay this game, and I've warned my husband this is not the game to start with if he wants to start playing Nancy Drew, but I'll easily replay previous Nancy Drew games. I'm hoping the game designers give themselves more time to really think through the next game's development and do a better QA of the entire thing so it will be less frustrating and more fun to play.

Emily

Jul 1, 2024

byEmily

Enjoyed but still room to grow...

I am a LONG time Nancy Drew player and lover. As a child I read all the books and I still remember playing Secrets Can Kill (the original) and having to swap out the two CD's. I was beyond excited for Seven Keys to come out and I bought it immediately and played it twice within the first week. While there is a lot to love, I took copious notes through my second play to determine where my hesitancies were to deeming it a perfect game. These critiques are nitpicky but meant to serve as a way for HER to continue to grow because there is so much to love and I really hope more games continue to come out! Please only continue reading if you have played the game and/or are okay with spoilers.

Graphics
Pros:
Smaller spaces like the coffee shop and alchemy lab felt fully developed and realistic, minor details like patio umbrellas and string lights moving in the wind were well done as were NPC's acting in realistic ways such as taking photos, etc. Lighting is also well done.
Details like tourist taking someone’s photo is a nice touch
Cons:
Certain graphics like water in the fountain, close up of birds in one scene lacked detail and were immersion breaking. There is a lack of character models for NPCs (I saw the same girl in the purple sweater 4 times in one plaza). Blocking off every area of exploration with fences felt unrealistic and overdone and large spaces felt empty due to lack of NPC's and assets.

Gameplay
Pros:
I very much appreciated the option for both classic and modern modes of gameplay though I personally preferred WASD.
Cons:
The distinction between the normal cursor and when an item was able to be interacted with was not distinguished enough making things incredibly easy to miss. Instructions for puzzles were often unclear both in the sense of what clues would be helpful, but also the logistics of how to actually get things to do what is intended. Illogical guessing was required for some which is against the very nature of a logic puzzle and gameplay glitches became infuriating (missing ingredients in alchemy lab & repeated conversation with V in the beginning of the game every time you try to talk to her). Speed and movement involved in WASD felt unnaturally fast and, in the case of going up and down stairs, disjointed.

Plot
Pros:
The general plot line is an intriguing idea
Cons:
Character plot lines were not well developed and therefore felt abrupt and info for character development could have been done in a much more natural, fluid way. When Nancy is being chased by something scary, which is never directly looked at, she knows what she's being chased by (knight) when the player does not. Also, when Nancy comes to the conclusion that someone is tracking her phone, it comes up far after her second chase scene. Either it should have been addressed then but the “trap” couldn’t be completed yet because we still needed something, or there should have been a chase scene then. In the trap, Nancy comments about the latches not having locks, but you don’t even have to be looking at them for her to note it so it takes continued investigation to figure out what she’s mentioning. Having Marek give Nancy his daughter’s pin doesn’t prove that he is willing to help her… Ending the game with a phone call “play by play” cheapens the story and proves the story was note told well if it needs to be recapped to be understood. Character dialogue and voice acting felt unnatural and off – subtle things like inflection make a big difference and were done poorly.
Most players have played all if not most of the games. Things like past cases are briefly mentioned but other parts of Nancy’s life go unaddressed. For example, Nancy’s fight with Ned in MIS and her promise to go on a vacation with him. Conversations with Ned feel like this never happened. There are ways to include these past story elements while still including players who may not have played all past games, while also perhaps encouraging them to learn more by playing older games. Finally, when it is learned V has been in the alchemy lab but the puzzle to enter remained in need of solving in order for Nancy to enter, but then it remained exposed after we solve it, it does not make sense.

LF

Jul 1, 2024

byLF

I loved the hacking puzzle!! The game had some glitches (my laptop could not run the latte art puzzle for whatever reason, the final scenes needed to be done in the new control mode not the classic) but overall was a good story with some fun puzzles. The game art was very beautiful. I wish there were more puzzles that didn’t rely on you knowing how the game controls worked to solve them. Also, I would have loved for a card game puzzle! With Leo or another side character - some more side mini games that are super fun like in the old games.

All in all - a good return game!! Can’t wait to see what they make next!!

Amy (joyfulmysterywriter)

Jul 1, 2024

byAmy (joyfulmysterywriter)

joyfulmysterywriter’s KEY Review

(This is a shorter review. May do a video on a longer review later)

Mystery of the Seven Keys is the thirty-fourth game in the Nancy Drew Adventure series made by HeR Interactive, the video game company that has been making games since 1998.

For years, fans of the games were used to having the games released at least twice a year. Until 2015. For a long time, there had been radio silence and fans of the games had no idea what the future of HeR Interactive was going to be.

All of a sudden, April 1, 2023 started the sneak peeks and puzzles for followers to solve and it took me a long time to process what was going on.

I was super excited to get the game and it took me about six days to complete it although I played about an hour to two hours a day until I completed it.

To start the game, you can choose how you play the game. What was new about this game that is not in the previous games is you get to choose which modes you want to play. The Classic Mode is the point and click style similar to previous games but it can be too picky where your cursor needs to click on the screen. I tried out the classic mode but I just decided that it was better for me to choose Modern Mode. Modern Mode is free roam where you can freely move Nancy anywhere you want her to go. When you hold the Shift key and the W key, you are making Nancy run and I just love running around the city of Prague!

Let’s just say how awesome Prague looked. Prague is where the game is set. I’ve never been but I have seen pictures and videos and I think whoever designed the city did an amazing job. Not just the outdoor settings but the indoors too! I really enjoyed all of the inside locations like the cafe, tech/antique shop, the museum, any place you can think of in the game, I thought they were amazing!

I think the characters were amazing and the voices were great, the animations were good but the designs were okay. Adela’s design is the only one that I think needed more work. Vladena, maybe a tiny bit, but for everyone else, awesome! My favorite was Radek. His designs, voice, and animations were amazing!

The phone calls we could make were okay. I didn’t realize until from other fans about how in the previous games, you would get just for fun calls like you hear what Nancy’s friends are up to while Nancy is on the case. That would have made the phone calls more fun! I do enjoy the texts but I thought they were going too fast. Between the contact’s texts and Nancy’s should have a slight delay. It takes me time to process the text and then I type the text

I needed to use the strategy guide a lot! There were some puzzles that needed more guidance in the game like Nancy should say to a puzzle, “I wonder if Ned has anything to say about this” or something.

My favorite puzzle was the cyber block puzzle. At first, I didn’t have the patience but as I got to do the puzzle more, I enjoyed it. Especially the sound effects everytime you move a piece. Least favorite would have to be the safe puzzle. The clock would be a close second.

I really enjoyed the coffee mini game. I tried it again after playing it for the first time and the computer crashed. I had no idea what happened and so after a few days after avoiding it, I decided to try again and it’s been working and I started to like it! The latte art were fun but there were some that were so tough it reminded me of another puzzle in an older game in the series.

Overall, I really enjoyed the game. There are some things that needed more work and puzzles that are not too complicated but I thought it was a great game. I originally had it at 9/10 but after seeing many fans having trouble triggering something in the game, I took a half a point off.

Sarah

Jul 1, 2024

bySarah

A Major Step In the Right Direction!

First off, I had an absolute blast playing Mystery of the Seven Keys. It was challenging at times and took some adjusting to the new controls, but once I got a feel for the mechanics and the way the puzzles were designed, it got easier and I found the challenge level satisfying. I loved the environments and the majority of the characters (especially Patrizie, Leo, Radek, Marek, and Elka). I also love how long this game is -- I've often lamented that Nancy Drew games are shorter than I would like and over too soon, and I appreciated that this one kept taking unexpected twists and turns. Right when I started to feel sad because I thought it was almost over, something new would develop. I loved the number of characters in this game -- it made it much more difficult to discern the culprit, although I agree with some reviewers that with more characters comes a responsibility to flesh them out (and some characters were more successful in that regard than others). What I appreciate about the later games pre-Midnight in Salem is that the culprits and motives were starting to get more complex and nuanced, and I think that trend continued into MID (despite its problems) and further developed here. Is it a perfect game? No, but most games aren't flawless. It's worth getting past the initial discomfort of the unfamiliar to play to the end, and it has solid replay value.

I do think that because some of the puzzles in this game are tricky to determine what you're supposed to do and HOW to interact with them, I miss the "phone a friend" hints of the older games. As a lifelong gamer with some pride in my problem-solving abilities, I really don't like using strategy guides and I did have to consult this one a handful of times; I prefer my hints a little less overt - just gentle nudges to help me redirect instead of having to be told exactly how to do the puzzle. Overall, I felt like you all listened to our feedback from Midnight in Salem and proved you took it seriously. I anticipate the next installment will be even better.

Sarah

Jul 1, 2024

bySarah

Worth the wait!

I was so excited when Her announced they'd be releasing another game and this one really checked all the boxes for me. The atmosphere was immersive, the storyline was interesting, plausible, and easy to follow. The puzzles were challenging without being overly frustrating and the pace of the game was perfect. While there were a few hiccups, they were pretty minor and not too distracting. I am SO amped for any future games Her releases!!

Erin

Jun 30, 2024

byErin

Welcome Back, Nancy!

This game is great! I love that point-and-click is back - it really made the game feel like the old Nancy that we know and love! I also really enjoyed the addition of being able to freely rotate within point-and-click. The auto-save feature was also a great addition.

However, I found that some puzzles, like the miniature clock, were hard to control and I think making the puzzles function similarly to the old games would make it more accessible. For example, if the puzzle was a clock, there would be arrows to turn the pieces clockwise and counterclockwise (i.e. the clock in CRY).

My only other critique is the inability to save in some places. I thought that over the years, it was such an improvement to be able to save and quit in conversations, etc. So, I think going forward it would be great to re-add this feature.

Although right now, I am still partial to the engine of the older games (especially 26-32, as I feel they really cracked the code), this environment, plot, and characters were great!

I absolutely loved this case and can't wait for the next one!! Thank you, HeR Interactive!

Paula

Jun 30, 2024

byPaula

Better!

They are really trying. The game was beautiful, the music and characters were nice. So much that's good. The areas they could work on include loading time. I have a month-old MacBook Air and each time I opened the game, it took 7 minutes to go from the Title screen to the choose which game to load screen. Then once I picked which one to load, it was another 5-6 minutes to load the game. They also gave us a town to tour around. While it was interesting, I find the more intimate locations in the older games better. Lastly, the new games force you on a time line. There were things I saw but couldn't pick up or interact with until the game let me. There were places you had to figure out to visit at a certain time and couldn't accomplish other things until that was done, etc. The older games had so many small puzzles in them that you could go by your own timeline more often, enjoying the game without worrying about the story line at times. But given that, this game was much better than Salem and they are listening to feedback and adjusting in a very great way!

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